June 30, 2025

esoteric tarot cards icon isolated

Ever since Mega Crit’s surprise announcement, the anticipation for Slay the Spire 2 has been palpable in the gaming community. The original title, released in 2019, redefined the roguelike deckbuilder genre, blending strategic card play with unpredictable dungeon crawling. Now, six years later, the sequel is poised to elevate this beloved formula. Set a thousand years after the first game, the spire’s gates have reopened, beckoning a fresh wave of adventurers to test their mettle against its ever-shifting dangers. 

Familiar Foundations, Bold Innovations

Slay the Spire 2 retains the turn-based, card-driven combat that made its predecessor so addictive. Players will once again guide unique heroes up the spire’s treacherous floors, expanding their decks and facing a gauntlet of foes and unpredictable events. The roguelike structure remains intact—death is permanent, and each run offers a new layout and enemy placement, ensuring no two ascents are the same. Yet, Mega Crit isn’t content to simply rehash old ground. The sequel promises a wider range of character archetypes, including both returning favourites and entirely new faces.

One of the most intriguing additions is the Necrobinder, a lich who fights alongside her summoned companion. With a starting health of just 35, she’s a high-risk, high-reward option, likely relying on necromantic summons to turn the tide of battle. This fresh class design hints at deeper, more varied strategies and a willingness to experiment with the formula.

Visuals, Engine, and Early Access

A glance at the reveal trailer shows that while the art style remains true to the series’ quirky, hand-drawn aesthetic, it’s been sharpened and refined for the sequel. The interface, cards, and relics evoke a sense of homecoming for veterans, but subtle visual upgrades make everything pop just a bit more. 

Slay the Spire 2 will launch in Early Access on PC in 2025, following the path of the original. This approach allows the developers to iterate based on player feedback, ensuring balance tweaks and content additions reflect the desires of a passionate fanbase. Given how the first game blossomed during its Early Access phase, I’m optimistic that the sequel will benefit from the same community-driven evolution.

New Challenges and Encounters

The sequel isn’t just about new characters—it’s about new ways to play. The reveal showcased encounters like the Symbiote, which presents players with tough choices, such as corrupting a card or losing one at random in exchange for health. These events promise to shake up the decision-making process, forcing players to adapt and rethink their strategies on the fly. With a host of new cards, enemies, relics, and possibly even mechanics yet to be revealed, the replay value looks set to soar even higher.

Community expectations are sky-high. Fans are hoping for improved balance, more synergy, diversity, and a broader array of playstyles. The developers’ willingness to listen to feedback and their transparent communication have only fuelled optimism for a sequel that both honours the original and pushes its boundaries.

Why this is so exciting

The return of Ironclad and Silent is a welcome nod to tradition, while the Necrobinder’s unique design signals a bold willingness to innovate. The move to Godot and Early Access shows Mega Crit’s commitment to both technical excellence and community engagement. I’m especially eager to see how new encounters and relics will disrupt old strategies and force even seasoned players to adapt.