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Monday 30th August 2010
Print and Play: 'Mosqopoly'

Following the recent craziness surrounding the 'Ground Zero Mosque', we decided to make another print-and-play game. You know what they say, ridicule is the third-best weapon against ignorance; vigilance and education being the first two (strangely, Wikipedia has the AK-47 listed as #4).
The premise is simple. If the building of the Cordoba Cultural Center really is the ultimate victory for Al Qaeda, then we have to conclude that 9/11 was all about making room for such a centre. And that kind of makes sense. You know what New York bureaucracy's like. It'd take forever to get planning permission for a 13-floor mosque at the WTC .... unless .... unless it's a building site anyway. Then, hey, the bulldozers are already there. May as well build something in its place, right?
First they came for our freedom, then they came for our women, then they came to disregard our local planning laws ...
Download: The Entire Game (PDF 14Mb) or separate sheets: Game board (PDF 5mb | JPEG 1.1Mb), Bits & Pieces (PDF 4.8Mb | JPEG 1mb), Instructions (PDF 4Mb | JPEG 860Kb)
This is Mosqopoly. It's a stupid game of racism, hysteria and bigoted falsehoods, so perfect for breaking out at those tea-party meetings we know you secretly attend.
"Many people thought the attacks of 9/11 were about terror, but the truth is far more sinister. Yesterday, extreme Muslimists built a Giant Mosque, planted like a victory flag, at Ground Zero. That's right, the flattening of the World Trade Center nine years ago was part of a broader Islamofacist terror plot designed to circumvent local planning laws and lower the notoriously expensive NYC ground rent at the same time. Why? So that the entirety of downtown Manhattan can be turned into the world's biggest mosque - a project they refer to as The Giant Mosqtapus. If we don't stop this Megamosque now, it's tentacles will strangle the life out of this, the greatest city, in the greatest country on earth. Only you can stop Mosqopoly!"
As ludicrous as the current situation is becoming, it's worth bearing in mind that Noam Chomsky says he's "never seen anything like it". Glenn Beck's Christ complex has finally got out of control, angry mobs are harassing any dark-skinned man who happens to stray within half a mile of Ground Zero, Muslim taxi drivers are being stabbed and mosques are being burnt down. Never underestimate the power of organised ignorance.
By the way, if anyone actually prints these games off and plays them, we'd love to get your feedback and send us photos too. Any photos. We just like pictures.
Enjoy!
P.S. For posterity, here's the link to our first print-and-play game: Operation: Bullshit Plug
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Posted by TerrorBull Games on 30 August 2010 - 4 comments
Thursday 12th August 2010
We've always encouraged house rules and personalisation of our games, but we didn't expect this...
Back in 2008 we visited Essen in Germany, to snoop around the toy fair we were banned from. When we were there we had a great games evening in the shop Fantasy En'counter hosted by our good friend Holgar. There we met two great guys who had developed their own cards for War on Terror. We didn't realise it then but this was just the beginning for them...
Just recently we received the most amazing package in the post. We soon realised our German friends had been very busy since we last met. Very, very busy. They've been rather taken by War on Terror, so much so, that their original collection of lovingly illustrated cards (as if this wasn't enough in itself) has now been developed somewhat. This new package contained a 21 page card appendix translated into English, 53 (yep you read it right, that's 53) all new Empire and 13 Terrorist cards, as well as new ideas and cards for 'Terrorist Leaders' and 'Mission Cards'. And last but not least the package included a Defcon playing system influenced by the news that we were working on a Threat Level System ourselves. We have officially been blown away, and Tom our illustrator is reading the job pages more than ever before.
Take a look at some of the cards on the right and you'll begin to get a feel for the passion and time that these guys have put in. We are humbled and salute these two fine Germans. At the same time we are a little worried for their sanity. Although speaking from experience we think that the loss of sanity they may have experienced is a natural by product of spending so much time working on and developing rules for such a ridiculous board game. Gents, we now need to lie down and recover, everybody else carry on. The world is not normal.
PUBLIC SERVICE ANNOUNCEMENT:
Chaps, can you get in touch with us, let us know your contact details and we'll reciprocate and send you some goodies in the post? We love your style and it should be rewarded.
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Posted by TerrorBull Games on 12 August 2010 - 5 comments
Tuesday 20th July 2010
We're in the money!

Or to be more precise, 6 brave folk are in the money. So a million thanks to everyone who took part in our experimental money auctions - whether bidding, watching or spreading the word around, your participation was vital and we're very grateful for it.
We weren't really sure what to expect, but in the end you helped us raise over £914.55 for Amnesty International, which is pretty damn good! Congratulations, new money people - you've done us proud and you've helped out a great cause too.
If you're interested in seeing the completed auctions, they'll be available here for a while: 5m, 10m, 20m, 50m, 100m & 500m
As I type, we're exporting all the artwork for War on Terror edition 2. It's terribly exciting, we can tell you.
Talking of new stuff, we have more exciting news. The TBG website - originally used as a front to kid prospective investors that we really existed - is getting a long overdue redesign. That's coming soon.
For those of you wondering, this does indeed mean that our existing stocks of War on Terror edition 1 are dwindling. The total print run was 25,000. Not bad going for a game that no one wanted to touch with a shitty stick ...
Anyway, we've boxed up our own pristine-1st-editions and stuck them in the attic for safe-keeping. If you're of a particular archivist or OCD bent, bear in mind that this is your last chance to secure a copy of the original version to preserve for all eternity. Quick! History depends on you!
Finest damn sales pitch ever.
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Posted by TerrorBull Games on 20 July 2010 - 0 comments
Monday 19th July 2010
War on Terror at the Secret garden Party, UK

It's that time of year again, well, it's July in the year of 2010. So it's about time we had a War on Terror outing. We're going to come out of our bunker, blink in the sunlight, stretch our legs and then jolly well take War on Terror on the road.
Well, we're sending Tom out at any rate, it's too risky for the rest of us right now - we're working on Edition 2. And we only really trust Tom on his own to go as far as Huntingdon, so he will be appearing at the Secret Garden Party, in the depths of the Cambridgeshire countryside all alone. Make sure he doesn't get lost if you see him.
If you're passing, come to the Explorer Tent between 8pm and midnight this Thursday 22nd July. There will be War on Terror set up and ready to play. Tom will be on hand to answer any questions you might have concerning the games rules, cunning techniques on how to lose or just gawp as the chaos inevitably unravels throughout the evening under Tom's masterful hand. Either way, enjoy yourselves.
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Posted by TerrorBull Games on 19 July 2010 - 0 comments
Friday 2nd July 2010
An Auction for Infamy
Who hasn't dreamt of seeing their face on a bank note? Well, like the Internet gods we are, we can make that dream come true, right now. And we don't mean just making a bank note out of a mirror. Think we speak of witchery? Read on:
On Friday 9 July we'll be auctioning off a rare prize: the ability to get your ugly mug on the money in the ALL NEW edition of War on Terror. Like this:
This is terribly exciting for two reasons.
(1) We're finally actually making edition two! Holy game development!
(2) You can be as infamous as the game itself, with your face appearing on the money of at least 5,000 War on Terrors being printed this summer
And if this weren't like all your Christmases/Hanukkahs/Eids/Kwanzaas/Winter Soltices/National Science Weeks (delete as appropriate) come at once, we're also giving 50% of everything we raise to Amnesty. So both you and we can feel good about narcissism. Where's the other 50% going, we hear you cry? Well, the whole reason we're doing this is to raise some cash to go towards producing our NEXT game. That's almost a better cause than Amnesty. It's win-win all the way...
Full details of this very special event are on this page: http://www.terrorbullgames.co.uk/moneyauction
Please, please, please help us spread the word around. Tell everyone who makes the mistake of coming within talking-distance of you. If no one comes within talking distance of you*, please buy a megaphone, or learn semaphore. If you must go down the semaphore route, please ensure the people you're signalling to also know semaphore .... so you may need to run a few free semaphore workshops in your local area before broadcasting your semaphore message. In which case, you may as well just tell those people face-to-face when they come in for the workshop. Easy.
* You might want to try showering too
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Posted by TerrorBull Games on 2 July 2010 - 0 comments
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